This is a basic introduction to the GitHub install process for Mac developers, who are interested in trying Git or need help setting up Git vcs for the first time.
Version control is one of the most important, but one of the most challenging areas in the software development process. I’d liken the experience to dental work, sometimes scary, maybe painful at times, but absolutely necessary for good health and longevity.
So, after not so pleasant experiences with: no versioning at all, versioning via IM, run-ins with SVN and others, I’m glad to finally be able to put GitHub to use to see how well it works for me and people I’m coding with.
While googling for GitHub and Mac, I was pointed to a great resource. It’s a video by the GitHub people recorded at Yahoo! Developer Network a few years back, entitled “Git, GitHub and Social Coding” Continue reading “how to get started with Git/GitHub version control system on Mac OS”
I’m trying to figure out what the National Football League’s (NFL) strategy is with their iPhone app? The reviews are not pretty. As I look at the iTunes page now, there’s not one review that rates more than a star. The written reviews are even worse and I’m sure many who gave one star were trying to figure out if Apple would allow no stars or negative stars.
Fortunately for the NFL, iTunes doesn’t let me copy and paste, but they’re along the lines of “Shame on you, NFL,” “Worst sports app,” “Fails to deliver,” “Fire the developers.” I could keep going.
I wonder what’s happening behind the scenes? At NFL headquarters? Around the conference table when they’re discussing the strategy, features, marketing of this app? Continue reading “What’s up with the NFL iPhone app?”
I can see myself.
There it is. Right up there—first sentence. That’s the biggest reason for the lack of use of iChat videoconferencing (in the workplace, at least). At home its a big hit with the kids. They eat it up. Especially in Leopard, with the addition of cool “Effects” that let you distort your image like a Picasso or have a dynamic background using a poor man’s green screen. There are also developers creating add-on effects for it.
Back to the work issue. I think iChat would be a great tool at work. Especially with increased telecommuting, increasing numbers of permanently remote users, and for groups who need to collaborate, it can be a valuable tool. All of the new MacBook and MacBookPro laptops in our group have the video capability built-in. I can count on one hand the number of times it has been used.
I was wondering why we use it so little, then it hit me. I don’t want to see my ugly mug on screen and if others feel the way I do, that explains it. Its not that I or any of my friends and co-workers look particularly unappealing (People have told me I look a little like Andre Agassi and Uncle Fester, so go figure).
Nobody, wants to see themselves on screen. When you’re speaking to someone, you don’t see yourself. When I’m talking to someone, in my head I look like _______________ (fill-in the name of some Hollywood mega-star), but on iChat, its not that guy.
So rest assured, there is a solution, in Mac OS X 10.5 (Leopard), but it is not enabled by default. From Apple.com:
Hide Local Video
Remove the picture-in-picture view from your iChat video conference if you prefer not seeing yourself in the chat. Just select Hide Local Video from the Video menu.
So, the challenge for me now is to fix this on every machine in my group. Which I will attempt to do next week. I promise to report back if the use of iChat video increases.
MacRumors reports that the first native iPhone game has been released for the iPhone. Its a puzzle game called Lights Off.
First the good news:
It’s an exciting anouncement because the developers created it without much help from Apple. Apple has not provided developers with an SDK (software development kit). This means anyone who wants to make a third party program, has to more work to do to get a game or other program to work with the iPhone interface, etc.
Now the bad news:
I haven’t played or downloaded it myself because it takes hacking the iPhone and installing some extra pieces of software to get it to work. On top of that there is a risk that the iPhone could be permanently damaged by doing this. Here’s their disclaimer text “Disclaimer: Lights Off is provided on an “as is” basis, without warranty of any kind. If your iPhone breaks, don’t cry on our shoulders.”
But this is still exciting news because it indicates that additional software for iPhones, (other than web-based via Safari) is on the horizon.
I expect Apple will do one of two things in the next month or so, release an iPhone patch that makes the game not run, or give in to developers and release an official SDK.